A blocked Chinese technology deal exposes the industry’s M&A weakness. Beijing’s trustbusters have just nixed a merger of two video-game streaming companies backed by Tencent. It’s a sign that regulators will no longer tolerate the kind of transactions that created giants such as food-delivery behemoth Meituan. For Tencent boss Pony Ma, a bigger problem may be revisiting past acquisitions.
For deal architect Tencent, which owns sizeable stakes in both companies, the regulatory decision is an unprecedented and embarrassing setback. The immediate fallout looks manageable, but the merger was supposed to create an industry leader and put an end to the costly price wars for top-notch gamers and content. It’s a playbook used across the People’s Republic. Ride-hailing group Didi Global, for one, is a product of mergers with Kuaidi Dache and Uber Technologies’ Chinese business; $220 billion Meituan swallowed a big rival in 2015. Both are now being probed over anticompetitive practices.
At some $660 billion in market value, Tencent is the much bigger target. Its broader dominance in video games was called out in the e-sports decision, a worrying sign that more penalties may be coming. Over the first five months of this year, Tencent made 51 video-games related investments, already surpassing the 31 similar transactions for all of 2020, according to consultant Niko Partners.
Moreover, Tencent Music Entertainment, a $22 billion subsidiary created by merging the company’s Spotify-like service with a top competitor, will be fined for not submitting the deal for antitrust review, Reuters reported on Monday, citing sources. Its stock price has tumbled by a third this year. Regulators have been considering forcing the company to divest some assets, according to Reuters. Given the heightened scrutiny on Tencent’s past and current dealmaking, Ma may be forced to rethink his acquisitive ways.